This doesn’t really matter in the grand scheme of things, though.
The result is a game that definitely looks better than it did before, even if it’s not quite on par with, say, any of 2020’s ground-up remakes. The folks over at Deep Silver obviously knew this, spending a lot of time reworking assets like building interiors, character models and gun aesthetics. Whereas in that game navigating the world using superpowers meant that you hardly spent a time in a car or at ground level, in Saints Row: The Third Remastered you’re able to notice these minute details more. We say sprawling because the streets and areas featured here are a lot more densely populated this time around - especially when compared to the simulated version of Steelport we got in Saints Row IV. Taking place five years after the events of Saints Row 2, we pick up with the titular gang during the height of their global fame, but it isn’t long before a botched job sees them need to vacate Stillwater, in favour of the sprawling city of Steelport to set up a new base of operations. To get the necessaries out of the way early, yes, Saints Row: The Third Remastered is very much the same game people who played it the first time around will remember.