What you end up with is a giant chain of conflicts so when you what to uninstall one mod you have to reinstall the rest. With a few mods this practical but imagine you’re working with a 100 mods and each overwrites the the previous. So how do you get it back? You go re-download the mod and reinstall. In and of itself, this isn’t a problem but let’s say you uninstall the mod that overwrote the file? This causes issues when the first mod needs to access that asset.
This of course deletes the other version and now it’s nowhere to be found. Here’s the problem with that–what happens when two mods modify the same file? Well what happens in that case is that the modder has to decide which file takes priority and overwrites the duplicate file. In the wee olden days of Bethesda modding it used be that we had to move the file into a game’s data folder by hand through the file explorer or whatever it was called on older versions of Windows. OK, so why did I just give you this info dump and what does it have to do with Mod Organizer or other mod managers? Good question. Nothing that actually effects how the mod works in game. Both of these are just there for you to read over and compare.
Some mod authors also like to include pictures to demonstrate changes made by their mod. These generally include documentation in the form of.
You may also find some other loose files in the mod.